Description
It feels like DirectX 10 has been launched just a few days ago, but Microsoft is already announcing DirectX 11.
The announcement was made during Microsoft's Gamefest 2008 developer conference in Seattle, where Microsoft's Entertainment Business Division CTO Chris Satchell revealed that the new architecture will "break away from purely having a paradigm of pixels, vertices and shaders".
According to Chris Satchel, DirectX 11 "lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor."
Fortunately for us gamers, DirectX 11 is fully compatible with all DirectX 10 and 10.1 hardware currently available in market.
Just like DirectX 10, DirectX 11 won't be available for Windows XP.
위의 글 중에 픽셀과, 버텍스, 그리고 쉐이더의 페러다임을 꺠는 새로운 아키텍쳐가 될꺼라고
되어있는데 상당히 의미있는 이야기다. 어떤식으로 바뀌었을까 궁금하다.